






A partially demolished building with debris and construction material on the ground.
I've added cloth / tarp elements and other bespoke elements such as pipes, wires, metal, wood etc
Many of the elements are low resolution. The materials were created in Substance Painter, cloth elements in Marvelous Designer and simulation in 3ds Max.
Scene comes with Maps and materials.
Geometry only, no lights. The thumbs were rendered using a commercial HDRI unavailable for distribution.
Rendered in Vray, with a single rectangle light and dome light with HDRI. Exposure was set physical.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
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